Graham Tunnadine

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About

 

Graham Tunnadine is an artist and technological innovator who has been exploring high technology to make art for over 30 years.  He has a symbiotic cross discipline approach to, and diverse knowledge of, media and techniques ranging from computer graphics, holography, software, electronics, engineering, through sculpture, film, video, glass, casting, chocolate and has even used gunpowder in his artworks. One aspect of his current research practice “A geometry of Now” explores the time, the present moment and multiple “nows” through film, holography, virtual reality, photography, lenticular imaging and inventive practice.

 

Other current concerns are how to find solutions to Climate Change and how to bring about change in people through Action Research and public engagement.

Installation

Public Art

Holography